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Marvel Super Heroes (MSH) is a licensed role playing game set in the Marvel Universe, first published by TSR in 1984. The game lets players assume the roles of Marvel superheroes such as Spider-Man, Daredevil, Hulk, Captain America, the Fantastic Four, and the X-Men. The game was designed to be easily understood, and this approach proved popular.
Before losing the Marvel license, TSR published a different game using their SAGA System game engine, called the Marvel Super Heroes Adventure Game. This version, written by Mike Selinker, was published in the late 1990s as a card-based game. Though critically praised in various reviews at the time, it never reached a very large market and has ...
TSR produced the game under license from Marvel. [2] Kevin and Brian Blume guided TSR in the early 1980s to compete for a Marvel Comics license against companies such as Fantasy Games Unlimited, Games Workshop and Mayfair Games, and TSR ultimately used its top industry position and existing relationship with Marvel to obtain the license; TSR referred to this project as "Boot Hill revision" to ...
The Marvel Super Heroes Adventure Game is a role-playing game published by TSR, Inc. that uses the SAGA System and features characters published by Marvel Comics.It should not be confused with the earlier Marvel Super Heroes Game, also published by TSR, the later Marvel Universe Roleplaying Game, published by Marvel itself, or Marvel Heroic Roleplaying, published by Margaret Weis Productions.
Marvel Super Heroes Advanced Set is a boxed set which contains a more complex but standalone version of the rules found in the original Marvel Super Heroes: The Heroic Role-Playing Game basic set. It contains a more elaborate "Universal Table" which enables a wider variety of results to happen.
The Beyonder has superheroes and supervillains fight each other to the death, offering the fulfillment of everything they want to the winners, whether it is the opportunity for acceptance or unlimited power. [2] Secret Wars is a package for a role-playing game campaign, providing details on the main events of the comic series and its main ...
In 1984, TSR acquired the license to publish a role-playing game based on characters from Marvel Comics. The result was the very popular Marvel Super Heroes: The Heroic Role-Playing Game. This was followed two years later by a greatly expanded Marvel Superheroes Advanced Game.
He commented that Lone Wolves was "apparently designed for just the opposite effect" compared to the Secret Wars adventure: "it isn't a mega-adventure, and the heroes won't save the world or the universe, but every episode crawls with chances to make contacts, learn more about the underworld, and perform feats of deduction and detection". [2]