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The Sega Saturn [a] [b] is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles , it is the successor to the successful Genesis .
The game was released for the Sega Saturn over a year after the PlayStation version appeared. Asked to explain this delay, Interplay producer Jeremy Airey stated, "A year ago, we were worried if the Saturn was even going to do well. As of late, [Saturn sales] have picked up. Also, when we started doing Loaded [for the] Saturn, it looked horrible.
The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.
By 1995, the Genesis had still not proven successful in Japan, where it was known as Mega Drive, and the Saturn was beating the PlayStation, so Sega CEO Hayao Nakayama decided to force Sega of America to focus on the Saturn and cut support for Genesis products, executing a surprise early launch of the Saturn in the early summer of 1995. Sega ...
The Saturn conversion suffers from loading times between stages and modes, slowdown during gameplay as well as certain special effects being altered due to hardware issues with transparency. [1] The PlayStation port is a more faithful recreation of the arcade original, featuring the same display options as the Saturn release, the ability to ...
The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery. [9] Virtua Cop was notable for its use of real-time 3D polygon graphics with texture mapping, with Sega advertising it as "the world's first texture mapped, polygon action game".
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
The Nerd prepares to fight against more bad games, as he takes a look at a selection of bad Street Fighter games for the NES, TurboGrafx-CD, and Sega Saturn, including one based on Street Fighter: The Movie. Note: James Rolfe included a short review of the TurboGrafx-16 for this episode. In addition, the episode's opening sequence featured a ...