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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    C# has and allows pointers to selected types (some primitives, enums, strings, pointers, and even arrays and structs if they contain only types that can be pointed [14]) in unsafe context: methods and codeblock marked unsafe. These are syntactically the same as pointers in C and C++. However, runtime-checking is disabled inside unsafe blocks.

  3. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    C# only allows pointers to so-called native types, i.e. any primitive type (except string), enum, array or struct that is composed only of other native types. Note that pointers are only allowed in code blocks marked 'unsafe'.

  4. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    Pointers in C programming Archived 2019-06-09 at the Wayback Machine A visual model for beginner C programmiers; 0pointer.de A terse list of minimum length source codes that dereference a null pointer in several different programming languages "The C book" – containing pointer examples in ANSI C

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  6. Type safety - Wikipedia

    en.wikipedia.org/wiki/Type_safety

    Prevention of illegal operations. For example, a type system can reject the expression 3 / "Hello, World" as invalid, because the division operator is not defined for a string divisor. Memory safety. Type systems can prevent wild pointers that could otherwise arise from a pointer to one type of object being treated as a pointer to another type.

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The call to d->f1() passes a B1 pointer as a parameter. The call to d->f2() passes a B2 pointer as a parameter. This second call requires a fixup to produce the correct pointer. The location of B2::f2 is not in the virtual method table for D. By comparison, a call to d->fnonvirtual() is much simpler: (*

  8. Opaque pointer - Wikipedia

    en.wikipedia.org/wiki/Opaque_pointer

    The d-pointer pattern is one of the implementations of the opaque pointer. It is commonly used in C++ classes due to its advantages (noted below). A d-pointer is a private data member of the class that points to an instance of a structure. This method allows class declarations to omit private data members, except for the d-pointer itself. [6]

  9. Increment and decrement operators - Wikipedia

    en.wikipedia.org/wiki/Increment_and_decrement...

    In languages with typed pointers like C, the increment operator steps the pointer to the next item of that type -- increasing the value of the pointer by the size of that type. When a pointer (of the right type) points to any item in an array, incrementing (or decrementing) makes the pointer point to the "next" (or "previous") item of that array.