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Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
In addition to NVIDIA's official list of titles, there is an independently developed stereoscopic 3D games database that is put together by end users. Featuring a rules based certification grade and numeric Quality Assurance score, GameGrade3D (GG3D) details required game settings and expected visual anomalies (if any).
The game was made using Unreal Engine 4 and supports Nvidia's RTX technology. Ghostrunner was announced during Gamescom 2019. [3] A demo was available 6–13 May 2020 on Steam. [4] The game received positive comments prior to its release. Forbes called the game a mix of Titanfall, Dishonored and Superhot. [5]
[1] [2] Following the RTX 50 series announcement, Nvidia confirmed that the trailer was "pre-rendered in Unreal Engine 5 on a GeForce RTX 5090". [3] Later in the same month, it was reported that Nvidia had begun stockpiling GeForce 50 series units in U.S. warehouses due to a looming 10% import tariff and 60% tariff on Chinese imports [ 4 ] [ 5 ...
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
Nvidia introduced their GeForce RTX and Quadro RTX GPUs September 2018, based on the Turing architecture that allows for hardware-accelerated ray tracing. The Nvidia hardware uses a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core.