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The properties mentioned above have led to the wide use of HSL, in particular, in the CSS3 color model. [3] As in HSV, hue corresponds directly to the concept of hue in the Color Basics section. The advantages of using hue are The angular relationship between tones around the color circle is easily identified
Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...
RGB (red, green, blue) describes the chromaticity component of a given color, when excluding luminance. RGB itself is not a color space, it is a color model. There are many different color spaces that employ this color model to describe their chromaticities because the R/G/B chromaticities are one facet for reproducing color in CRT & LED displays.
The "attribute of a visual sensation according to which the perceived color of an area appears to be more or less chromatic". [8] The HSL and HSV color spaces are more intuitive translations of the RGB color space, because they provide a single hue number. However, their luminance variation does not match the way humans perceive color.
A color solid is the three-dimensional representation of a color space or model and can be thought as an analog of, for example, the one-dimensional color wheel, which depicts the variable of hue (similarity with red, yellow, green, blue, magenta, etc.); or the 2D chromaticity diagram (also known as color triangle), which depicts the variables ...
This reflects the way the camera works and how the data is stored in the computer, but it does not correspond to the way that people recognize color. Therefore, the HSL and HSV color models are more often used; note that since hue is a circular quantity it requires circular thresholding. It is also possible to use the CMYK color model. [12]
In color science, a color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components. When this model is associated with a precise description of how the components are to be interpreted (viewing conditions, etc.), taking account of visual ...
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.