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Space Station Tycoon was a video game to be released in for the Wii developed by Wahoo Studios [1] (developer of Outpost Kaloki X) and published by Namco Bandai. [2]
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Moon Tycoon is a city-building computer game released in 2001 by Anarchy Enterprises and Unique Entertainment. [1] It is based on the creation of a lunar colony , or rather a lunar city. Anarchy Enterprises described it as the "first 3-D Sim game ever", and noted that it has similarities to SimCity (which at the time was 2-dimensional).
Ixion is a city building survival simulation video game developed by Bulwark Studios and published by Kasedo Games where players take control of a mobile space station traveling across space in search for a suitable planet for colonization after Earth was destroyed.
Theme Park Tycoon 2 is a business simulation game where the player must construct their own theme park on a budget. [74] The game features various different mechanics for the player to keep track of, such as sanitary conditions, while having to accommodate for as many guests as possible with various different amenities.
This genre of computer and video game simulates trading and combat in outer space; as exemplified by Elite. They are often arcade-like in mechanics, as opposed to pure space flight simulators . Subcategories
Because business simulations simulate real-world systems, they are often used in management, marketing, economics and hospitality education. [11] [12] Some benefits of business simulations are that they permit students to experience and test themselves in situations before encountering them in real life, [13] they permit students to experiment and test hypotheses, [13] [14] and that subjects ...