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  2. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  3. ATI Rage - Wikipedia

    en.wikipedia.org/wiki/ATI_Rage

    1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units 2 OpenGL 1.0 (Generic 2D) is provided through software implementations. Rage Mobility series

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Geometry shader In APIs such as OpenGL and Direct3D, geometry shader is an optional stage able to process 3D model geometry in more advanced ways than a vertex or tessellation shaders (e.g. turn primitives into other primitives). G-buffer

  5. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Modern graphics cards use a freely programmable, shader-controlled pipeline, which allows direct access to individual processing steps. To relieve the main processor, additional processing steps have been moved to the pipeline and the GPU. The most important shader units are vertex shaders, geometry shaders, and pixel shaders.

  6. Radeon HD 4000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_4000_series

    The Radeon R700 is the engineering codename for a graphics processing unit series developed by Advanced Micro Devices under the ATI brand name. The foundation chip, codenamed RV770, was announced and demonstrated on June 16, 2008 as part of the FireStream 9250 and Cinema 2.0 initiative launch media event, [5] with official release of the Radeon HD 4800 series on June 25, 2008.

  7. Radeon HD 3000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_3000_series

    The Mobility Radeon HD 2300 is a budget product which includes UVD in silica but lacks unified shader architecture and DirectX 10.0/SM 4.0 support, limiting support to DirectX 9.0c/SM 3.0 using the more traditional architecture of the previous generation. A high-end variant, the Mobility Radeon HD 2700, with higher core and memory frequencies ...

  8. Caustic Graphics - Wikipedia

    en.wikipedia.org/wiki/Caustic_Graphics

    Caustic was founded in 2006 by three ex-Apple engineers, one of which had developed graphics technologies for the 5th Generation iPod and 1st Generation iPhone. [4]The founding business plan was to build a complete real-time ray traced graphics system to initially accelerate professional 3D visualisation and later for entertainment applications on PCs and gaming consoles.