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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Geometry shaders were introduced in Direct3D 10 and OpenGL 3.2; formerly available in OpenGL 2.0+ with the use of extensions. [7] This type of shader can generate new graphics primitives, such as points, lines, and triangles, from those primitives that were sent to the beginning of the graphics pipeline. [8]

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  5. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  6. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  7. TeamForge - Wikipedia

    en.wikipedia.org/wiki/TeamForge

    TeamForge (formerly SourceForge Enterprise Edition or SFEE) is a proprietary collaborative application lifecycle management forge supporting version control and a software development management system.

  8. Skyforge - Wikipedia

    en.wikipedia.org/wiki/Skyforge

    Skyforge is a free-to-play massively multiplayer online role-playing game developed by Allods Team in collaboration with Obsidian Entertainment, and published by My.com. Set on the planet Aelion, Skyforge fuses elements of Science fiction and fantasy in its visuals and storytelling, and sees players exploring the world as an immortal who must strive to become a god and defend the planet from ...

  9. Fola Evans-Akingbola - Wikipedia

    en.wikipedia.org/wiki/Fola_Evans-Akingbola

    Fola Evans-Akingbola (Listen ⓘ / ˈ ɑː k iː n ˈ b oʊ l ɑː /) is a British actress.She is known for roles such as Maddie Bishop in the Freeform series Siren and United States Secret Service Special Agent Chelsea Arrington in the 2023 Netflix series The Night Agent. other credits include, Holby City (2014), Death in Paradise (2016), Game of Thrones (2016), Black Mirror, episode ...