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  2. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    [52] [53] While Python 2.7 and older versions are officially unsupported, a different unofficial Python implementation, PyPy, continues to support Python 2, i.e. "2.7.18+" (plus 3.10), with the plus meaning (at least some) "backported security updates". [54] Python 3.0 was released on 3 December 2008, with some new semantics and changed syntax.

  3. File:Python Programming eBook Reader.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Python_Programming...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of Pygame completely stopped until the end of 2016 with version 1.9.1. After the release of version 1.9.5 in March 2019, development of a new version 2 was active on the roadmap. [11] Pygame 2.0 released on 28 October, 2020, Pygame's 20th anniversary. [12]

  5. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Just as gaming is an industry, so are the engines they are built off. The major game engines come at varying prices, whether it be in the form of subscription fees or license payments. [ 20 ] Unity and the Unreal Engine are currently the two most popular choices for game developers. [ 21 ]

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    [1] [2] Commercial game development began in the 1970s with the advent of arcade video games, first-generation video game consoles like the Atari 2600, and home computers like the Apple II. Into the 1980s, a lone programmer could develop a full and complete game such as Pitfall!. By the second and third generation of video game consoles in the ...

  7. List of books about video games - Wikipedia

    en.wikipedia.org/wiki/List_of_books_about_video...

    Good reference for artists using Maya." Character Development and Storytelling for Games (Game Development Series) by Lee Sheldon. "An excellent writers['] aid in creating content and writing for characters in a game setting." Gaming 101: A Contemporary History of PC and Video Games by George Jones.

  8. Guido van Rossum - Wikipedia

    en.wikipedia.org/wiki/Guido_van_Rossum

    He attributes choosing the name "Python" to "being in a slightly irreverent mood (and a big fan of Monty Python's Flying Circus)". [ 31 ] He has explained that Python's predecessor, ABC , was inspired by SETL , noting that ABC co-developer Lambert Meertens had "spent a year with the SETL group at NYU before coming up with the final ABC design".

  9. History of Python - Wikipedia

    en.wikipedia.org/wiki/History_of_Python

    Python 2.6 was released to coincide with Python 3.0, and included some features from that release, as well as a "warnings" mode that highlighted the use of features that were removed in Python 3.0. [ 28 ] [ 10 ] Similarly, Python 2.7 coincided with and included features from Python 3.1, [ 29 ] which was released on June 26, 2009.

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