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  2. List of phonics programs - Wikipedia

    en.wikipedia.org/wiki/List_of_phonics_programs

    Open Court Reading; name changed to "Imagine It!" in 2008; Orton-Gillingham; Phono-graphix (1993) – developed by Carmen and Geoffrey McGuinness; Preventing Academic Failure (PAF) program (1978) Reading Mastery by SRA/McGraw-Hill, previously known as DISTAR; Smart Way Reading and Spelling (2001) Spalding Method

  3. Hooked on Phonics - Wikipedia

    en.wikipedia.org/wiki/Hooked_on_Phonics

    Hooked on Phonics is a commercial brand of educational materials, initially designed to teach reading through phonics.First marketed in 1987, the program uses systematic phonics and scaffolded stories to teach letter–sound correlations as part of children's literacy.

  4. Synthetic phonics - Wikipedia

    en.wikipedia.org/wiki/Synthetic_phonics

    Synthetic phonics, also known as blended phonics or inductive phonics, [1] is a method of teaching English reading which first teaches letter-sounds (grapheme/phoneme correspondences) and then how to blend (synthesise) these sounds to achieve full pronunciation of whole words.

  5. Phonics - Wikipedia

    en.wikipedia.org/wiki/Phonics

    Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...

  6. Orton-Gillingham - Wikipedia

    en.wikipedia.org/wiki/Orton-Gillingham

    The Institute of Education Sciences (the independent, non-partisan statistics, research, and evaluation arm of the U.S. Department of Education), describes the approach as follows: "Orton-Gillingham is a broad, multisensory approach to teaching reading and spelling that can be modified for individual or group instruction at all reading levels.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...