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In chess, a pin is a tactic in which a defending piece cannot move out of an attacking piece's line of attack without exposing a more valuable defending piece. Moving the attacking piece to effect the pin is called pinning ; the defending piece restricted by the pin is described as pinned .
Piece values exist because calculating to checkmate in most positions is beyond reach even for top computers. Thus, players aim primarily to create a material advantage; to pursue this goal, it is normally helpful to quantitatively approximate the strength of an army of pieces.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Relative pin – where the piece shielded by the pinned piece is a piece other than the king, but typically more valuable than the pinned piece. Partial pin – when a rook or queen is pinned along a file or rank, or a bishop or queen is pinned along a diagonal; Situational pin – when a pinned piece is shielding a square and moving out of the ...
Also called interposing, this is possible only if the checking piece is a queen, rook, or bishop and there is at least one empty square in the line between the checking piece and the checked king. Blocking a check is done by moving a piece to one such empty square. (The blocking piece is then pinned to the king by the attacking piece.) [2]
In chess, by far the most common scoring system is 1 point for a win, ½ for a draw, and 0 for a loss. A number of different notations are used to denote a player's score in a match or tournament, or their long-term record against a particular opponent. The most common are:
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A pin (ピン pin) occurs when a defending piece that is attacked by a ranging piece cannot move without exposing a more valuable piece behind it. [1] Cf. also skewers .) In shogi, only lances, rooks (or dragons), and bishops (or horses) can pin an opponent's piece.