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Boss items were obtained through pages and other boss quests, and pages were obtained through the in-game shop. The quest system was designed to reduce the amount of time needed to prepare for boss raids that are typical in many other online games. [5] A player is congratulated for killing multiple players in a short amount of time
This attack can travel through walls and doors. Fwank: Featured on the cover of the game, Fwank is a man donning a bank bag over his face with the bag painted, making him resemble a clown. He carries around his teddy bear and a mood-shifting balloon (Green for "Chuckly", Yellow for "I Need Space", and Red for "I Wouldn't Ask If I Were You").
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
The game was about escaping a bizarre dream labyrinth full of people shooting projectiles at the player while projectiles were more balls than bullets, meaning they had limited range and were slow enough to dodge them as opposite to Wolfenstein 3D whose weapons were hitscan firearms, some walls reflected projectiles, killed enemies vanished ...
Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
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These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze.