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The uni knot is widely used for attaching hooks, rings and swivels to the end of the line [7] and it is also used for joining two fishing lines together. [8] The bend form of the uni knot (for joining two lines) is not a noose; rather it is akin to a multiple fisherman's knot with the two opposing knotted parts arranged in the manner of uni knots.
This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
These video games have the sport of fishing as their subject. Pages in category "Fishing video games" The following 74 pages are in this category, out of 74 total.
The camera can be used for video chat, personalized gamer pictures, in-game video chat, and still pictures. The camera features 640 × 480 video at 30 fps and is capable of taking still images at 1.3 megapixels. It allows for video chat and picture messages (requires Xbox Live Gold) with video effects along with in-game compatibility. Certain ...
Championship Bass is a fishing video game. It offers three different modes: Bass Challenge, Fishing Trip, Tournament, and Career. It offers three different modes: Bass Challenge, Fishing Trip, Tournament, and Career.
Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.