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  2. Skat scoring - Wikipedia

    en.wikipedia.org/wiki/Skat_scoring

    The game value is determined according to the rules described under "Bidding" at the Skat article. Outside of official tournaments, other rules may be agreed privately at the table that affect the game value enormously. Such variants can be found under "Alternative game values" at that article. Bidding values in Skat

  3. Shapley value - Wikipedia

    en.wikipedia.org/wiki/Shapley_value

    The Shapley value is one way to distribute the total gains to the players, assuming that they all collaborate. It is a "fair" distribution in the sense that it is the only distribution with certain desirable properties listed below. According to the Shapley value, [5] the amount that player i is given in a coalitional game (,) is

  4. Shapley–Shubik power index - Wikipedia

    en.wikipedia.org/wiki/Shapley–Shubik_power_index

    The Shapley–Shubik power index was formulated by Lloyd Shapley and Martin Shubik in 1954 to measure the powers of players in a voting game. [1] The constituents of a voting system, such as legislative bodies, executives, shareholders, individual legislators, and so forth, can be viewed as players in an n-player game. Players with the same ...

  5. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The MOBA game League of Legends used an Elo rating system prior to the second season of competitive play. [63] The Esports game Overwatch, the basis of the unique Overwatch League professional sports organization, uses a derivative of the Elo system to rank competitive players with various adjustments made between competitive seasons. [64]

  6. Expectiminimax - Wikipedia

    en.wikipedia.org/wiki/Expectiminimax

    Bruce Ballard was the first to develop a technique, called *-minimax, that enables alpha-beta pruning in expectiminimax trees. [3] [4] The problem with integrating alpha-beta pruning into the expectiminimax algorithm is that the scores of a chance node's children may exceed the alpha or beta bound of its parent, even if the weighted value of each child does not.

  7. Problem of points - Wikipedia

    en.wikipedia.org/wiki/Problem_of_points

    The problem of points, also called the problem of division of the stakes, is a classical problem in probability theory.One of the famous problems that motivated the beginnings of modern probability theory in the 17th century, it led Blaise Pascal to the first explicit reasoning about what today is known as an expected value.

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  9. Scoring in Mahjong - Wikipedia

    en.wikipedia.org/wiki/Scoring_in_Mahjong

    In the traditional Hong Kong scoring system or the Cantonese scoring system, scoring tends to be low due to the few criteria used. The general scoring modifiers apply (see above), with the point translation function being a piecewise function: a constant amount is given for scoreless hands, and the score is doubled for each point (that is, an exponential function).