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Every card value features a different ability (instead of only Peek, Swap, and Spy on some cards) Plays 2–4 players; Five cards in front of each player (instead of four) A penalty for failing to match cards in an exchange; Four rounds of play in a game (instead of playing to 100 points) The lowest sum of points does not automatically score zero
Switch is played with a regular, single deck of playing cards, or with two standard decks (shuffled into one) if there is a large number of players.. Each player at their turn may play any card from their hand that matches the suit or the rank of the card previously played; for example, if the previous card was a seven of clubs, the next player may put down any seven card, or any club card ...
If a "Peek" card is drawn, the player may immediately look at one of his or her face-down cards. If a "Swap" card is drawn, the player may switch one of his or her cards with one of any other player's cards. However, the player is still not allowed to look at either card. This is the only action card whose activation is optional.
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A white elephant gift exchange, [1] Yankee swap [2] or Dirty Santa [3] [nb 1] is a party game where amusing and impractical gifts are exchanged during Christmas festivities. The goal of a white elephant gift exchange is to entertain party-goers rather than to give or acquire a genuinely valuable or highly sought-after item. [ 3 ]
Cards lead Other players play Remarks For the examples below, the dominant card is 7♣. If unstated, it is assumed that other players do not play cards larger than those lead. (West) K ♦-Q ♦-West can lead only if all A ♦ s and the other K ♦ have already been played or have been integrated into the kitty. (South) K ♦ and any other card
Trade Hands: This card allows you to swap hands with the player of your choice. Zap A Card: Select a card in play on the table, pick it up and place it in your hand. (When you use this card you are allowed to have 4 cards in your hand rather than the customary 3.) Move A Card: Select a card in play on the table and move it to a new legal location.
Postal Rules follow the standard Phase 10 rules with two additions: 1) No player can go out (play all 10 cards), thus ending the hand, until play has completed one circuit of the table and play has returned to the dealer, regardless if someone was skipped. The dealer is the first player who can end the hand by playing all 10 of their cards.