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Rec Room is a 2016 virtual reality massively multiplayer online game with an integrated game creation system. It is released on Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, PS VR, Meta Quest 2, Oculus Quest, Meta Quest 3, Meta Quest Pro, Oculus Rift, Pico 4, iOS, Android and Nintendo Switch.
OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .
Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [ 1 ] Tethered – headsets that act as a display device to another device, like a PC or a video game console , to provide a virtual reality experience.
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.
The majority of movement within The Lab uses full 3D motion via the HTC Vive tracking system and two hand-held motion controllers (or an attached Steam controller). [2] [3] In the hub world, the player can explore the space around them within the confines of their physical floorspace, while roaming further by using controller buttons to teleport to different parts of the area.
The game may be played with an Oculus Rift S, Meta Quest Pro, Meta Quest 3 or Meta Quest 2 virtual reality headset and uses full 3D motion via the motion capture system of the headset and two hand-held motion controllers, which are required to interact with objects in the game.
Hyper Bowling VR: Blaze Forward Games Blaze Forward Games May 11, 2016 IKEA VR Experience: IKEA Communications AB IKEA Communications AB Apr 5, 2016 IL-2 Sturmovik: Great Battles: 1C Game Studios 1C Game Studios Nov 19, 2013 Inbound: Gyoza games Gyoza games Jul 5, 2016 InCell VR: Nival VR Nival Sep 3, 2015 InMind VR: Nival VR Nival Jan 19, 2015