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A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.
Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...
The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body. There are 3 × 3 × 3 = 27 possible combinations of three basic rotations but only 3 × 2 × 2 = 12 of them can be used for representing arbitrary 3D rotations as Euler angles.
For the same reason, the matrix is not uniquely defined since multiplication by −I has no effect on either the determinant or the Möbius transformation. The composition law of Möbius transformations follow that of the corresponding matrices. The conclusion is that each Möbius transformation corresponds to two matrices g, −g ∈ SL(2, C).
Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
Thus, the determinant of a rotation orthogonal matrix must be 1. The only other possibility for the determinant of an orthogonal matrix is −1, and this result means the transformation is a hyperplane reflection, a point reflection (for odd n), or another kind of improper rotation. Matrices of all proper rotations form the special orthogonal ...
A rotation matrix with determinant +1 is a proper rotation, and one with a negative determinant −1 is an improper rotation, that is a reflection combined with a proper rotation. It will now be shown that a proper rotation matrix R has at least one invariant vector n , i.e., Rn = n .
The rotation in block matrix form is simply = [()], where R(ρ) is a 3d rotation matrix, which rotates any 3d vector in one sense (active transformation), or equivalently the coordinate frame in the opposite sense (passive transformation).