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  2. God object - Wikipedia

    en.wikipedia.org/wiki/God_object

    In object-oriented programming, a god object (sometimes also called an omniscient or all-knowing object) is an object that references a large number of distinct types, has too many unrelated or uncategorized methods, or some combination of both. [1] The god object is an example of an anti-pattern and a code smell. [2]

  3. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    String functions are used in computer programming languages to manipulate a string or query information about a string (some do both). Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly. In object-oriented languages ...

  4. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    SNOBOL4 stands apart from most programming languages by having patterns as a first-class data type (i.e. a data type whose values can be manipulated in all ways permitted to any other data type in the programming language) and by providing operators for pattern concatenation and alternation. Strings generated during execution can be treated as ...

  5. Regular expression - Wikipedia

    en.wikipedia.org/wiki/Regular_expression

    This has led to a nomenclature where the term regular expression has different meanings in formal language theory and pattern matching. For this reason, some people have taken to using the term regex, regexp, or simply pattern to describe the latter. Larry Wall, author of the Perl programming language, writes in an essay about the design of Raku:

  6. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  7. Jim Coplien - Wikipedia

    en.wikipedia.org/wiki/Jim_Coplien

    He has started up several of the conferences in the Pattern Languages of Programs (PLoP) conference series and is a longstanding pattern author and PLoP shepherd. His pattern form, the "Coplien Form," [ 2 ] is a simplified way to structure a pattern in preparation for writing a more literate version in Alexandrian form.

  8. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function.

  9. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    The basic idea is to have a class for each symbol (terminal or nonterminal) in a specialized computer language. The syntax tree of a sentence in the language is an instance of the composite pattern and is used to evaluate (interpret) the sentence for a client. [1]: 243 See also Composite pattern.