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Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.
Language designs that decouple inheritance from subtyping (interface inheritance) appeared as early as 1990; [21] a modern example of this is the Go programming language. Complex inheritance, or inheritance used within an insufficiently mature design, may lead to the yo-yo problem. When inheritance was used as a primary approach to structure ...
The two-rays ground-reflection model is a multipath radio propagation model which predicts the path losses between a transmitting antenna and a receiving antenna when they are in line of sight (LOS). Generally, the two antenna each have different height. The received signal having two components, the LOS component and the reflection component ...
On the other hand, inheritance can be statically type-checked, while delegation generally cannot without generics (although a restricted version of delegation can be statically typesafe [7]). Delegation can be termed "run-time inheritance for specific objects." Here is a pseudocode example in a C#/Java like language:
Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes.
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]
In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance.. In delegation, an object handles a request by delegating to a second object (the delegate).
In the above example, the function Base<Derived>::interface(), though declared before the existence of the struct Derived is known by the compiler (i.e., before Derived is declared), is not actually instantiated by the compiler until it is actually called by some later code which occurs after the declaration of Derived (not shown in the above ...