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The legend is added using the meta property legend as shown. However, you can also change the order using direction.Possible values include: row (default) – order is list, chart;
Supported Chart Types Supported Bar Chart Types Other Features Interactivity Rendering Technologies Databinding HTML 5 Canvas Line Timeline Scatter Area Pie Donut Bullet Radar Funnel Gantt Network Grouped Mind Mapping Stacked Negative Discrete Horizontal 3D Legends Animation Mouse Over onClick HTML5 Canvas SVG VML AxisXY WebGL rendering ...
If a chart plots 10 colors or fewer, then by default it uses every other one: The colors can be manually set in a graph by adding them to the 'colors' parameter. For example, for two pie charts, the first of which is default and the second of which omits some colors in the first, you would manually enter your selections from the default 20:
English: A pie chart with all segments exploded, and the segment names next to the segments. This is an example chart used in the documentation for Charts SVG . Created using Charts SVG with the following call
The following code generates the pie chart shown at right. Note that the default chart size and colors are used, and the value of "1" for the "other" parameter is only used for its "truth value" as a visible string—i.e., to say, yes, we want an "Other" entry in the legend (the same chart would result if "0" were used).
The [5 dl 2 dl 1 dl 2 dl] represents a dash-dot line. There are 5 units of line (the dash) followed by 2 units of empty space, 1 unit of line (the dot), 2 more units of empty space, and then it starts over again. 0.5 0.5 0.5 represents the color gray. /LTb is the graph's border, and /LTa is for the zero axes. [9]
{{{1}}} word to be used {{{2}}}, positioning of the line and label: Add top for the line to be above label; Add left for the label to be in the left margin, and no break in the text (recommended for continuous text) Leave blank or write bottom for the line to be below the label {{{label}}}, prefixing word, default word is page, or label= to ...
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]