Search results
Results From The WOW.Com Content Network
Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
Crash Bandicoot 2: Cortex Strikes Back was released to critical acclaim. [24] Major Mike of GamePro said that while the fundamental gameplay mechanics were the same as the first title, "its graphical enhancements and added moves catapult it to the top of the PlayStation action/platform heap."
The last 2 games on the PlayStation console, Crash Team Racing and Crash Bash, sold 1.9 and 1.1 million units in the U.S., respectively. [136] According to a Sony press release, the first four titles had sold over 20 million units altogether worldwide by July 2000. [137] Crash Bandicoot: The Wrath of Cortex has sold 1.56 million units in the U ...
Jampack was a demo series from Sony under its PlayStation Underground brand. [a] It was used to advertise and preview upcoming and released PlayStation and PlayStation 2 games through demos and featurettes. [1]
Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision.It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation.
In this version, the player controls Crash Bandicoot, who must sprint along a three-dimensional road and dodge obstacles, defeat enemies and collect items en route. [31] In 2007, the PlayStation 2 version of Crash Twinsanity was re-released in the three-disc Crash Bandicoot Action Pack compilation alongside Crash Nitro Kart and Crash Tag Team ...
Crash Bandicoot ' s success continued into 1997, in which it was the tenth best selling video game in the United States. [95] In May 1997, Crash Bandicoot became the first non-Japanese game to receive a "Gold Prize" in Japan for sales of over 500,000 units, and in September 1997, it was inducted into the Greatest Hits budget range. [24] [96]
Previously announced titles The Mummy Returns [22] and Crash Bandicoot: The Wrath of Cortex [23] were also showcased. On August 13, UIS announced the first Crash Bandicoot title for a non-PlayStation system: Crash Bandicoot XS for the Game Boy Advance (later renamed to Crash Bandicoot: The Huge Adventure for North America), and would be ...