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The Sinister Spire begins where the waters of a sunless sea met a pebble-strewn shore, beyond which opens a wide Underdark vista shimmerling with pale cave-light. Titanic columns as big as castles in a line stretch miles into the misted distance. The player characters must explore the spire-city and face the terrors that lurk within.
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
Dungeons & Dragons is a structured yet open-ended role-playing game. [24] Typically, one player takes on the role of Dungeon Master (DM) or Game Master (GM) while the others each control a single character, representing an individual in a fictional setting. [24]
Heart of Nightfang Spire; Rules required: Dungeons & Dragons, 3rd edition: Character levels: 10th: Authors: Bruce R. Cordell: First published: 2001: Linked modules; The Sunless Citadel * The Forge of Fury * The Speaker in Dreams * The Standing Stone * Heart of Nightfang Spire * Deep Horizon * Lord of the Iron Fortress * Bastion of Broken Souls
Ernest Gary Gygax (/ ˈ ɡ aɪ ɡ æ k s / GHY-gaks; July 27, 1938 – March 4, 2008) [2] was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
Planescape is an expansion of ideas presented in the Advanced Dungeons & Dragons Dungeon Master's Guide (First Edition) and the original Manual of the Planes. When Advanced Dungeons & Dragons 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored.
Sigil was originally created for Planescape as the setting's "home base". According to Steve Winter in 30 Years of Adventure: A Celebration of Dungeons & Dragons, "a movable base, like a vessel of some sort (or an artifact, which was the original idea for the means of traversing the planes) wouldn't do it.
Ptolus, subtitled "Monte Cook's City by the Spire", is a fantasy role-playing game campaign setting published by Malhavoc Press in 2006 that details a single city and the dungeons that lie beneath it. Ptolus uses the rules of the third edition of Dungeons & Dragons — the d20 System — under the terms of Wizards of the Coast's Open Game License.