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Pygmalion in the Classroom is a 1968 book by Robert Rosenthal and Lenore Jacobson about the effects of teacher expectation on first and second grade student performance. [1] The idea conveyed in the book is that if teachers' expectations about student ability are manipulated early, those expectations will carry over to affect teacher behavior ...
The psychologists Robert Rosenthal and Lenore Jacobson present a view, that has been called into question as a result of later research findings, in their book Pygmalion in the Classroom; borrowing something of the myth by advancing the idea that teachers' expectations of their students affect the students' performance. [2]
Precognitive dreams are the most widely reported occurrences of precognition. [3] Usually, a dream or vision can only be identified as precognitive after the putative event has taken place. When such an event occurs after a dream, it is said to have "broken the dream". [4] [5] "Joseph's Dream", a painting by Gaetano Gandolfi, c. 1790.
Research shows that empathy is important in developing classroom dynamics, fostering student engagement, and enhancing academic outcomes. In 2022, a systematic review of empathy’s effectiveness in teaching shows that empathetic teacher-student relationships can result in a positive learning environment. [200]
How Students Learn: History, Mathematics, and Science in the Classroom is the title of a 2001 educational psychology book edited by M. Suzanne Donovan and John D. Bransford and published by the United States National Academy of Sciences's National Academies Press.
There is an impressive history of research suggesting that empathy, when activated, causes people to act in ways to benefit the other, such as receiving electric shocks for the other. [17] These findings have often been interpreted in terms of empathy causing increased altruistic motivation, which in turn causes helping behavior.
Empathy gaps may occur due to a failure in the process of empathizing [1] or as a consequence of stable personality characteristics, [2] [3] [4] and may reflect either a lack of ability or motivation to empathize. Empathy gaps can be interpersonal (toward others) or intrapersonal (toward the self, e.g. when predicting one's own future preferences).
Digital empathy is the application of the core principles of empathy – compassion, cognition, and emotion – into technical designs to enhance user experience. According to Friesem (2016), digital empathy is the cognitive and emotional ability to be reflective and socially responsible while strategically using digital media.