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Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Overkill Software is a Swedish video game developer based and founded in Stockholm in 2009 by Ulf Andersson, Bo Andersson, the founders and owners of defunct game developer Grin, along with Simon Viklund. In 2012, Swedish game studio Starbreeze Studios acquired Overkill.
A 16GB [1] DDR4 SO-DIMM module by Micron DDR4 memory is supplied in 288-pin dual in-line memory modules (DIMMs), similar in size to 240-pin DDR3 DIMMs. DDR4 RAM modules feature pins that are spaced more closely at 0.85 mm compared to the 1.0 mm spacing in DDR3, allowing for a higher pin density within the same standard DIMM length of 133.35 mm ...
In Intel systems, memory timings and management are handled by the Memory Reference Code (MRC), a part of the BIOS. [2] [better source needed] [3] A lot of it is also managed in Intel MEI, Minix OS that runs on a dedicated core in PCH. Some of its subfirmwares can have effect on memory latency.
Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth, [1] e.g. graphics processing units (GPUs).
Intel Arc is a high-performance discrete graphics line optimized for gaming. This will compete directly with the Radeon and GeForce lines of graphics processing units. The first generation (codenamed "Alchemist"), was developed under the "DG2" name and is based on the Xe-HPG architecture.
The GeForce 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. [5] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter.