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TurboWarp is a fork of the Scratch 3.0 editor that compiles the Scratch blocks into JavaScript code when a project is run, meaning projects can run up to 200x faster, with 60FPS option, results varying heavily depending on the project, and setting and add-ons. [93] [94] TurboWarp can also export projects to standalone HTML5, Bundle (macOS) and ...
It typically runs in a web browser, and visually resembles the language Scratch. Blockly uses visual blocks that link together to make writing code easier, and can generate code in JavaScript, Lua, Dart, Python, or PHP. It can also be customized to generate code in any textual programming language. [3]
On 12 July he posted the Game-Maker 3.0 source to GitHub, under the MIT license, [6] suggesting that although people were free to use the code how they liked, "if there is interest in preserving the old games you guys made then porting Game-Maker to modern OSes is the first step."
Includes multiplayer network code, seamless indoor-outdoor rendering engines, skeletal animation, drag and drop GUI creation, built in world editor, C-like scripting language Turbulenz: TypeScript: JavaScript: Yes 2D, 3D HTML5, iOS, Android: MIT: Twine: CSS/JavaScript: 2009 JavaScript: Yes 2D Windows, macOS, Linux, Web application: Depression ...
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[456] [457] Educational languages such as Snap! and Scratch are also free software, [458] [459] as is The Wick Editor animation and game creation tool. [460] Individual developers such as Jason Rohrer , creator of Passage and One Hour One Life , and Kenta Cho have embraced open source.
MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL.Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects.
Blender Game Engine was developed in 2000 with the goal of creating a marketable commercial product to create games and other interactive content, in an artist-friendly way. Key code in the physics library (SUMO) did not become open-source when the rest of Blender did, which prevented the game engine from functioning until version 2.37a.