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Dr. Jesse W. Chen reviewed the game for Computer Gaming World, and stated that "Life & Death II: The Brain is not simply humorous entertainment, but it has educational value as well. It will take players some time to absorb the fundamentals of neurological conditions and surgical techniques, but it is time well spent."
In the field of computational neuroscience, brain simulation is the concept of creating a functioning computer model of a brain or part of a brain. [1] Brain simulation projects intend to contribute to a complete understanding of the brain, and eventually also assist the process of treating and diagnosing brain diseases .
Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.
In 2012, a third game in the Brain Age series, Brain Age: Concentration Training was released for Nintendo 3DS. In 2014, Super Smash Bros. for Nintendo 3DS and Wii U was released and included a summonable "Assist Trophy" based on Dr. Kawashima's appearances in the Brain Age series, the only character appearing in the Super Smash Bros. series to ...
The auditory cortex is the most highly organized processing unit of sound in the brain. This cortex area is the neural crux of hearing, and—in humans—language and music. The auditory cortex is divided into three separate parts: the primary, secondary, and tertiary auditory cortex.
The stereocilia (hair cells) of the inner ear can become subjected to bending from loud noises. Because they are not regeneratable in humans, any major damage or loss of these hair cells leads to permanent hearing impairment and other hearing-related diseases. [2] Outer hair cells serve as acoustic amplifiers for stimulation of the inner hair ...
Hearing a missing fundamental frequency, given other parts of the harmonic series; Various psychoacoustic tricks of lossy audio compression; McGurk effect; Octave illusion/Deutsch's high–low illusion; Auditory pareidolia: hearing indistinct voices in random noise. The Shepard–Risset tone or scale, and the Deutsch tritone paradox; Speech-to ...
HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.