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In game theory, "guess 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to 2 / 3 of the average of numbers chosen by all players.
The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: [1] insertion: cot → coat; deletion: coat → cot; substitution: coat → cost
The opening match of Pickleball Slam 3 will feature a unique blend of talent. Agassi and Steffi Graf will team up to take on Roddick and Bouchard, a former WTA player who is now a professional ...
Ricky Craven (No. 32) edges out Kurt Busch (No. 97) at the line in the 2003 Carolina Dodge Dealers 400, it was the closest NASCAR finish until the 2024 AdventHealth 400. Prior to the introduction of integrated electronic scoring in May 1993, margins of victory were scored in laps, car lengths, or feet, or inches, using handheld stopwatches or ...
Like the NASCAR Cup Series, NASCAR's second-tier Xfinity Series has had many close finishes since electronic scoring was implemented in 1993. The current record for closest finish was set on February 17, 2018 during the 2018 PowerShares QQQ 300 at Daytona International Speedway, when Tyler Reddick defeated Elliott Sadler at a recorded margin of 0.0004 seconds, [1] which is the closest finish ...
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In theoretical computer science, the closest string is an NP-hard computational problem, [1] which tries to find the geometrical center of a set of input strings. To understand the word "center", it is necessary to define a distance between two strings. Usually, this problem is studied with the Hamming distance in mind.
In computer programming and computer science, "maximal munch" or "longest match" is the principle that when creating some construct, as much of the available input as possible should be consumed. The earliest known use of this term is by R.G.G. Cattell in his PhD thesis [ 1 ] on automatic derivation of code generators for compilers .