Search results
Results From The WOW.Com Content Network
The reason this works can be seen by studying the logical form of the expected answer to the question. This logical form (Boolean expression) is developed below ('Q' is true if the answer to Q is 'yes', 'God' is true if the god to whom the question is asked is acting as a truth-teller and 'Ja' is true if the meaning of Ja is 'yes'):
An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities. Kookrooster maken 23; 15 Puzzle – Slide fifteen numbered tiles into numerical order. It is impossible to solve in half of the starting positions. [1]
Conundrum may refer to: A riddle, whose answer is or involves a pun or unexpected twist, in particular Riddle joke, a riddle that constitutes a set-up to the humorous punch line of a joke; A logical postulation that evades resolution, an intricate and difficult problem.
One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.
The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [ 1 ] [ 2 ] [ 3 ] It is one of the most famous tasks in the study of deductive reasoning . [ 4 ]
The Ages of Three Children puzzle (sometimes referred to as the Census-Taker Problem [1]) is a logical puzzle in number theory which on first inspection seems to have insufficient information to solve. However, with closer examination and persistence by the solver, the question reveals its hidden mathematical clues, especially when the solver ...
Moravec's paradox: Logical thought is hard for humans and easy for computers, but picking a screw from a box of screws is an unsolved problem. Movement paradox: In transformational linguistics, there are pairs of sentences in which the sentence without movement is ungrammatical while the sentence with movement is not.
The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975.