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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Microsoft's Windows Media Player, Windows Media Center and modern video players support PureVideo. Nvidia also sells PureVideo decoder software which can be used with media players which use DirectShow. Systems with dual GPU's either need to configure the codec or run the application on the Nvidia GPU to utilize PureVideo.

  4. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).

  6. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    DisplayID, a new DDI, designed to allow the VESA's DisplayID descriptor to be queried from a display controlled by a graphics adapter. GPU performance data, an extension to expose information about the GPU hardware such as temperature, fan speed, clock speeds for engines and memory, memory bandwidth, power draw, and voltages.

  7. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    The main competing factor was the price of hardware and raw performance in 3D computer games, which is greatly affected by the efficient translation of API calls into GPU opcodes. The display driver and the video decoder are inherent parts of the graphics card: hardware designed to assist in the calculations necessary for the decoding of video ...

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  9. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.