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  2. Hazard (game) - Wikipedia

    en.wikipedia.org/wiki/Hazard_(game)

    Hazard is an early English game played with two dice; it was mentioned in Geoffrey Chaucer's Canterbury Tales in the 14th century. Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money. At Crockford's Club in London, hazard was especially popular

  3. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    [citation needed] In hazard, both "crabs" are always instant-losing numbers for the first dice roll regardless of the shooter's selected main number. Also in hazard, if the main number is seven then the number twelve is added to the crabs as a losing number on the first dice roll. This structure is retained in the simplified game called pass.

  4. Chuck-a-luck - Wikipedia

    en.wikipedia.org/wiki/Chuck-a-luck

    Chuck-a-luck is played with three standard dice that are kept in a device shaped somewhat like an hourglass which resembles a wire-frame bird cage and pivots about its centre. The dealer rotates the cage end over end, with the dice landing on the bottom. Wagers are placed based on possible combinations that can appear on the three dice.

  5. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    An example is a player rolling a die or dice to determine how many board spaces to move a game token. Dice often determine the outcomes of in-game conflict between players, with different outcomes of the die/dice roll of different benefit (or adverse effect) to each player involved. This is useful in games that simulate direct conflicts of ...

  6. Military simulation - Wikipedia

    en.wikipedia.org/wiki/Military_simulation

    Conversely, free Kriegsspiel could encourage this type of thinking, as its rules were open to interpretation by umpires and could be adapted during operation. This very interpretation, though, tended to negate the verifiable nature of the simulation, as different umpires might well adjudge the same situation in different ways, especially where ...

  7. Dice control - Wikipedia

    en.wikipedia.org/wiki/Dice_control

    The concept of "controlled shooting" goes beyond simply "setting the dice" prior to shooting.It purports to involve limiting the rotational characteristics of the dice. The theory is that if the dice are properly gripped and tossed at the correct angle they will land just before the back wall of the craps table, then gently touch the wall, greatly increasing the probability of their remaining ...

  8. Farkle - Wikipedia

    en.wikipedia.org/wiki/Farkle

    Farkle, or Farkel, is a dice game similar to or synonymous with 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, [1] Squelch, [2] Zilch, [3] or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s. [4]

  9. Beetle (game) - Wikipedia

    en.wikipedia.org/wiki/Beetle_(game)

    The part corresponding to each roll of the die, however, may vary depending on the rules established by the players. It is necessary to roll the correct number for the body before any other part may be drawn. To the body, one may attach the head, legs or wings, but the head must precede the antenna and eyes.