When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Education in Second Life - Wikipedia

    en.wikipedia.org/wiki/Education_in_Second_Life

    In December 2008, the United States Air Force launched MyBase, a Second Life island overseen by the Air Education and Training Command. [9] Second Life's usefulness as a platform for pre-K–12 education is limited due to the age restrictions on the main grid and the difficulties of collaborating among various educational projects on the teen grid.

  3. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    Libraries in Second Life often put on digital exhibitions as part of their services, for example an exhibit displaying virtual representations of Van Gogh paintings, including Starry Night. [4] The aim of virtual library services is to attract new users to traditional libraries as well as establishing links with librarians from all over the ...

  4. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  5. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  6. A bone marrow transplant in the earliest months of life is the standard course of treatment. The exceptional case of David Vetter, who lived much of his life encased in a sterile environment because he would not receive a transplant until age 12, was an inspiration for the "bubble boy" trope. [329]

  7. Realia (education) - Wikipedia

    en.wikipedia.org/wiki/Realia_(education)

    In education, realia (/ r iː ˈ eɪ l ɪ ə /) are objects from real life used in classroom instruction by educators to improve students' learning. [1] A teacher of a foreign language often employs realia to strengthen students' associations between words for common objects and the objects themselves. In many cases, these objects are part of ...

  8. Science, technology, society and environment education

    en.wikipedia.org/wiki/Science,_technology...

    Science, technology, society and environment (STSE) education, originates from the science technology and society (STS) movement in science education. This is an outlook on science education that emphasizes the teaching of scientific and technological developments in their cultural, economic, social and political contexts.

  9. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    Training and Collaboration with Virtual Worlds [1] lists multiple examples of enterprise collaboration projects in Second Life by Cisco, Intel and Microsoft. First meetings and conferences in Second Life closely resembled similar events in real life. Organizers put a lot of effort into creation of exact replicas of their university or corporate ...