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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. UTF-16 - Wikipedia

    en.wikipedia.org/wiki/UTF-16

    UTF-16 (16-bit Unicode Transformation Format) is a character encoding method capable of encoding all 1,112,064 valid code points of Unicode. [a] The encoding is variable-length as code points are encoded with one or two 16-bit code units.

  4. Bit field - Wikipedia

    en.wikipedia.org/wiki/Bit_field

    If the status-byte from a device is 0x67 and the 5th flag bit indicates data-ready. The mask-byte is 2^5 = 0x20. ANDing the status-byte 0x67 (0110 0111 in binary) with the mask-byte 0x20(0010 0000 in binary) evaluates to 0x20. This means the flag bit is set i.e., the device has data ready.

  5. FLAGS register - Wikipedia

    en.wikipedia.org/wiki/FLAGS_register

    PUSHFQ/POPFQ (introduced with the x86-64 architecture) transfer the 64-bit quadword register RFLAGS. In 64-bit mode, PUSHF/POPF and PUSHFQ/POPFQ are available but PUSHFD/POPFD are not. [8]: 4–349, 4–432 The lower 8 bits of the FLAGS register is also open to direct load/store manipulation by SAHF and LAHF (load/store AH into flags).

  6. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    Using a data size of 16 bits will cause only the bottom 16 bits of the 32-bit general-purpose registers to be modified – the top 16 bits are left unchanged.) The default OperandSize and AddressSize to use for each instruction is given by the D bit of the segment descriptor of the current code segment - D=0 makes both 16-bit, D=1 makes both 32 ...

  7. List of binary codes - Wikipedia

    en.wikipedia.org/wiki/List_of_binary_codes

    This is a list of some binary codes that are (or have been) used to represent text as a sequence of binary digits "0" and "1". Fixed-width binary codes use a set number of bits to represent each character in the text, while in variable-width binary codes, the number of bits may vary from character to character.

  8. Flag (programming) - Wikipedia

    en.wikipedia.org/wiki/Flag_(programming)

    The flags can be utilized in subsequent operations, such as in processing conditional jump instructions. For example a je (Jump if Equal) instruction in the x86 assembly language will result in a jump if the Z (zero) flag was set by some previous operation. A command line switch is also referred to as a flag.

  9. Binary-coded decimal - Wikipedia

    en.wikipedia.org/wiki/Binary-coded_decimal

    The memory of the IBM 1620 is organized into 6-bit addressable digits, the usual 8, 4, 2, 1 plus F, used as a flag bit and C, an odd parity check bit. BCD alphamerics are encoded using digit pairs, with the "zone" in the even-addressed digit and the "digit" in the odd-addressed digit, the "zone" being related to the 12 , 11 , and 0 "zone ...