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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    These modifiers include the character's proficiency with the specific weapon and weapons in general, the quality of the weapon (masterwork craftsmanship or magical enhancements), the modifier of the ability associated with the weapon (strength for melee weapons, and dexterity for ranged weapons), magical effects improving/hampering the ...

  3. Player's Option: Combat & Tactics - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Combat_...

    Chapter Three (pages 56–69) describes how the climate and terrain of a battlefield affects combat. Chapter Four (pages 70–81) presents details on weapon specialization and mastery, revising the weapon proficiency system from the Player's Handbook. Chapter Five (pages 82–99) provides rules for unarmed combat, including brawling, subduing ...

  4. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    In these games, statistical character management is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent.

  5. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Skills, weapons, items, saving throws, and other things that characters are trained in now all use a single proficiency bonus that increases as character level increases. Multiple defense values have been removed, returning to a single defense value of armor class and using more traditional saving throws.

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  7. Player's Option: Skills & Powers - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Skills_...

    Cliff Ramshaw reviewed Player's Option: Skills & Powers for Arcane magazine, rating it a 9 out of 10 overall. [2] He felt that readers might suspect that Skills & Powers would "do nothing but further confuse the situation" regarding the "out of hand" number of character classes available in the game, but suggested that the book "in fact does the opposite". [2]

  8. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    The 2nd edition bard was explicitly a jack-of-all-trade class, with a limited selection of thief skills (pick pockets, detect noise, climb walls, and read languages) a limited wizard spell progression, access to proficiency in any weapon, and some special bardic music abilities and bardic lore.

  9. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    It gains proficiency in more skills than any other class, and three of the features it gains through levels serve to improve the skills' respective ability checks. Its core features include sneak attack , which rewards a player for gaining advantage on an attack roll, such as by sneaking up on a foe unseen or incapacitating it.