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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Object Modeling in Color - Wikipedia

    en.wikipedia.org/wiki/Object_Modeling_in_Color

    UML typically identifies a stereotype with a bracketed comment for each object identifying whether it is a class, interface, etc. These colors were first suggested by Peter Coad , Eric Lefebvre , and Jeff De Luca in a series of articles in The Coad Letter , [1] [2] and later published in their book Java Modeling In Color With UML .

  4. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. [1] UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams.

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  6. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    Illustration of the 4+1 Architectural View Model. 4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.

  7. Object-modeling technique - Wikipedia

    en.wikipedia.org/wiki/Object-modeling_technique

    OMT object diagram OMT state diagram. The object-modeling technique (OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming. OMT describes object model or ...

  8. Booch method - Wikipedia

    en.wikipedia.org/wiki/Booch_method

    Class diagram. The Booch method [1] is a method for object-oriented software development. It is composed of an object modeling language, [2] an iterative object-oriented development process, [3] and a set of recommended practices.

  9. Fundamental modeling concepts - Wikipedia

    en.wikipedia.org/wiki/Fundamental_modeling_concepts

    This “big picture” diagram serves as a reference in the communication with all involved stakeholders of the project. Later on, the high-level diagram is iteratively refined to model technical details of the system. Complementary diagrams for processes observed in the system or value domains found in the system are introduced as needed.