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  2. Digital puppetry - Wikipedia

    en.wikipedia.org/wiki/Digital_puppetry

    The movements of the object or body are matched correspondingly by the digital puppet in real time. Motion capture puppetry is commonly used, for example, by VTubers, who rig digital avatars to correspond to the movements of their heads.

  3. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Unlike a 3D model there isn't a traditional skeleton, but instead the flat layers are warped and rotated. Live2D can be used with real-time motion capture to track movements such as head movements, eye movements, and perform lip syncing for real-time applications such as vtubing. The downside of the technology is that there is little capability ...

  4. VTuber - Wikipedia

    en.wikipedia.org/wiki/Vtuber

    A VTuber presented in the animal form of a Toco Toucan. The proprietary animation software Live2D is typically used to rig two-dimensional models constructed from drawn textures, while programs such as VRoid Studio can be used to create three-dimensional models.

  5. Neuro-sama - Wikipedia

    en.wikipedia.org/wiki/Neuro-sama

    Neuro-sama is an artificial intelligence VTuber and chatbot that livestreams on her creator's Twitch channel "vedal987". Her speech and personality are powered by an artificial intelligence (AI) system which utilizes a large language model, allowing her to communicate with viewers in the stream's chat.

  6. CodeMiko - Wikipedia

    en.wikipedia.org/wiki/CodeMiko

    The CodeMiko avatar's in-universe backstory is that she is a video game character without a game. She had always wanted to be in a mainstream video game but never succeeded in doing so due to her 'Glitch' (a story arc very similar to Vanellope von Schweetz from the Wreck-It Ralph franchise).

  7. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    The latter used the Mova system to capture a deformable facial model, which was then animated with a combination of manual and vision tracking. [7] Avatar was another prominent performance capture movie however it used painted markers rather than being markerless. Dynamixyz [permanent dead link ‍] is another commercial system currently in use.

  8. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  9. Jinnytty - Wikipedia

    en.wikipedia.org/wiki/Jinnytty

    After becoming popular, Jinny catered to the audience with high interactivity, pure style, and increased her Taiwanese content. [14] [15] [16] She also traveled to Taiwan in March 2018 and held a fan meeting.