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  2. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  3. List of horror games - Wikipedia

    en.wikipedia.org/wiki/List_of_horror_games

    Horror game: Kojima Productions, Konami: PlayStation 4: 2014-08-12 [197] Puppet Master: The Game: Survival horror: October Games: Microsoft Windows: 2023-03-01 [198] The Quarry: Interactive drama, survival horror: Supermassive Games: Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S: 2022-06-10 [199] A Quiet Place: The Road Ahead ...

  4. Hugo's House of Horrors - Wikipedia

    en.wikipedia.org/wiki/Hugo's_House_of_Horrors

    The game features several horror-themed elements, including a haunted mansion, a lightning storm, and bats. [5] The haunted house premise arose from a cartoon image of a haunted house that Gray had purchased, choosing to design the game around this image. [8] Gray cited Hammer House of Horror as an inspiration for the game's theme, including ...

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  6. Clock Tower (series) - Wikipedia

    en.wikipedia.org/wiki/Clock_Tower_(series)

    The first three games in the Clock Tower series are point-and-click adventure games with survival horror elements. The fourth game is a pure survival horror game and departs from many of the series' classic characteristics. Throughout the series, gameplay is generally centered on hiding and escaping from enemy pursuers without any weapons.

  7. Ju-On: The Grudge (video game) - Wikipedia

    en.wikipedia.org/wiki/Ju-on:_The_Grudge_(video_game)

    A video game of the Ju-On series was confirmed in May 2009. [5] Shortly afterwards, a demo of the game was unveiled at E3 2009, where Xseed Games described it as a "haunted house simulator", rather than a traditional survival horror game. [2] The game does not feature any combat, as its format relies on subtle exploration and scare tactics.