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  2. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  3. Fact Monster - Wikipedia

    en.wikipedia.org/wiki/Fact_Monster

    Fact Monster is an educational technology website geared towards children. [1] It is owned by Infoplease [ 1 ] and, like the Infoplease site, it contains several reference works under one umbrella, including the Columbia Encyclopedia , Random House Dictionary , an atlas and an almanac.

  4. List of flashcard software - Wikipedia

    en.wikipedia.org/wiki/List_of_flashcard_software

    Free-of-charge version available Spaced repetition Number of sides Supports Unicode Supports image Supports audio Other formats Printable Import-export Supports sync Plugin support Working offline Anki: AGPLv3 (personal computer, Android), proprietary Yes (except iOS) Yes Multiple Yes Yes Yes Video, LaTeX, HTML: Plugin [1] Yes Yes Yes Yes

  5. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    Paper flashcards have been used since at least the 19th century. Reading Disentangled (1834), a set of phonics flashcards by English educator Favell Lee Mortimer, is believed by some to be the first known usage of flashcards. [5] A single-sided hornbook was also known to have been used for early literacy education.

  6. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  7. Memorization - Wikipedia

    en.wikipedia.org/wiki/Memorization

    Active recall is a learning method that exploits the testing effect − the fact that memorization is more efficient when some time is devoted to actively retrieving the to-be-learned information through testing with proper feedback. Flashcards are a practical application of active recall. Another method for memorization is via the 'SURF ...