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  2. Research and Development (mod) - Wikipedia

    en.wikipedia.org/wiki/Research_and_Development_(mod)

    Research and Development is a free mod for the first-person shooter video game Half-Life 2: Episode Two. Developed by Matt Bortolino and released on July 17, 2009, [1] it is a non-violent first-person puzzle video game, and has been compared to Portal. It received critical praise for its unique gameplay and high development quality.

  3. Entropy: Zero 2 - Wikipedia

    en.wikipedia.org/wiki/Entropy:_Zero_2

    Entropy: Zero 2 [a] is a 2022 first-person shooter video game developed and published by Breadmen. It is a single-player modification for Half-Life 2 (2004) and is a sequel to Johnny "Breadman" Richardson's previous project, Entropy: Zero (2017). The game was released on Steam on August 20, 2022, as a free download for owners of Half-Life 2.

  4. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    Black Mesa - A third-party recreation of Half-Life (1998) that was made in response to the release of Half-Life: Source (2004), a port of the original game to the Source engine. [2] Black Mesa originally released as a free mod in September 2012, and later had a full commercial release on Steam in March 2020. [3] [4] Coastline to Atmosphere - A ...

  5. Half-Life: Echoes - Wikipedia

    en.wikipedia.org/wiki/Half-Life:_Echoes

    Half-Life: Echoes is a modification of the first-person shooter video game Half-Life created by British developer James "MrGnang" Coburn and released on August 10, 2018. [ 1 ] [ 2 ] The mod was under development for four years and uses the GoldSrc engine.

  6. Black Mesa (video game) - Wikipedia

    en.wikipedia.org/wiki/Black_Mesa_(video_game)

    [1] [2] In addition, several narrative and design changes have been made to account for the numerous story threads presented via retcon in Half-Life 2. While most of the general design and progress through the game levels remains the same as Half-Life , the largest change in Black Mesa is the reworking of the game's final chapter, Xen, which ...

  7. Minerva (video game) - Wikipedia

    en.wikipedia.org/wiki/Minerva_(video_game)

    Adam Foster, Minerva ' s designer, is critical of Valve's design of Half-Life 2 maps. His belief is that game developers focus on creating gameplay friendly environments that do not work in an architectural way, "a series of unconnected boxes" says Foster, [9] Minerva ' s environments are built as actual environments (with correctly proportioned structures and areas) with gameplay worked in later.

  8. Half-Life 2 - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2

    Half-Life 2 was selected by readers of The Guardian as the best game of the decade, with particular praise for the environment design. The Guardian journalist Keith Stuart wrote that it "pushed the envelope for the genre, and set a new high watermark for FPS narrative". [72] Half-Life 2 won Crispy Gamer's Game of the Decade [73] tournament ...

  9. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mods can extend the shelf life of games, such as Half-Life (1998), which increased its sales figures over the first three years of its release. According to the director of marketing at Valve, a typical shelf-life for a game would be 12 to 18 months, even if it was a "mega-hit". [ 32 ]