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  2. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    Integer are reference objects, on the surface no different from List, Object, and so forth. To convert from an int to an Integer, one had to "manually" instantiate the Integer object. As of J2SE 5.0, the compiler will accept the last line, and automatically transform it so that an Integer object is created to store the value 9. [2]

  3. Escape sequences in C - Wikipedia

    en.wikipedia.org/wiki/Escape_sequences_in_C

    The sequence \Uhhhhhhhh denotes the code point hhhhhhhh, interpreted as a hexadecimal number. Code points located at U+10000 or higher must be denoted with the \U syntax, whereas lower code points may use \u or \U. The code point is converted into a sequence of code units in the encoding of the

  4. Bit-reversal permutation - Wikipedia

    en.wikipedia.org/wiki/Bit-reversal_permutation

    In the random-access machine commonly used in algorithm analysis, a simple algorithm that scans the indexes in input order and swaps whenever the scan encounters an index whose reversal is a larger number would perform a linear number of data moves. [10] However, computing the reversal of each index may take a non-constant number of steps.

  5. scanf - Wikipedia

    en.wikipedia.org/wiki/Scanf

    The formatting placeholders in scanf are more or less the same as that in printf, its reverse function.As in printf, the POSIX extension n$ is defined. [2]There are rarely constants (i.e., characters that are not formatting placeholders) in a format string, mainly because a program is usually not designed to read known data, although scanf does accept these if explicitly specified.

  6. XOR swap algorithm - Wikipedia

    en.wikipedia.org/wiki/XOR_swap_algorithm

    Using the XOR swap algorithm to exchange nibbles between variables without the use of temporary storage. In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required.

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    The input is processed one symbol at a time: if a variable or number is found, it is copied directly to the output a), c), e), h). If the symbol is an operator, it is pushed onto the operator stack b), d), f).

  9. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    the use of 2 to check whether a number is even or odd, as in isEven = (x % 2 == 0), where % is the modulo operator; the use of simple arithmetic constants, e.g., in expressions such as circumference = 2 * Math.PI * radius, [1] or for calculating the discriminant of a quadratic equation as d = b^2 − 4*a*c