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  2. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Note: This page uses common physics notation for spherical coordinates, in which is the angle between the z axis and the radius vector connecting the origin to the point in question, while is the angle between the projection of the radius vector onto the x-y plane and the x axis. Several other definitions are in use, and so care must be taken ...

  3. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  4. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Given initial velocity u, one can calculate how high the ball will travel before it begins to fall. The acceleration is local acceleration of gravity g. While these quantities appear to be scalars, the direction of displacement, speed and acceleration is important. They could in fact be considered as unidirectional vectors.

  5. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    To find the angle giving the maximum height for a given speed calculate the derivative of the maximum height = ⁡ / with respect to , that is = ⁡ ⁡ / which is zero when = / =. So the maximum height H m a x = v 2 2 g {\displaystyle H_{\mathrm {max} }={v^{2} \over 2g}} is obtained when the projectile is fired straight up.

  6. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    where is the initial velocity, is the launch angle and is the acceleration due to gravity as a positive value. The expression can be obtained by evaluating the arc length integral for the height-distance parabola between the bounds initial and final displacement (i.e. between 0 and the horizontal range of the projectile) such that:

  7. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the terminal velocity is approached. In this example, a speed of 50 % of terminal velocity is reached after only about 3 seconds, while it takes 8 seconds to reach 90 %, 15 seconds to ...

  8. Projection method (fluid dynamics) - Wikipedia

    en.wikipedia.org/wiki/Projection_method_(fluid...

    In computational fluid dynamics, the projection method, also called Chorin's projection method, is an effective means of numerically solving time-dependent incompressible fluid-flow problems. It was originally introduced by Alexandre Chorin in 1967 [ 1 ] [ 2 ] as an efficient means of solving the incompressible Navier-Stokes equations .

  9. Orbital mechanics - Wikipedia

    en.wikipedia.org/wiki/Orbital_mechanics

    A special case of this is the circular orbit, which is an ellipse of zero eccentricity. The formula for the velocity of a body in a circular orbit at distance r from the center of gravity of mass M can be derived as follows: Centrifugal acceleration matches the acceleration due to gravity.