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  2. Common Lisp - Wikipedia

    en.wikipedia.org/wiki/Common_Lisp

    new control structures (example: looping constructs, branching constructs) scoping and binding constructs; simplified syntax for complex and repeated source code; top-level defining forms with compile-time side-effects; data-driven programming; embedded domain specific languages (examples: SQL, HTML, Prolog) implicit finalization forms

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  4. ITP method - Wikipedia

    en.wikipedia.org/wiki/ITP_Method

    In numerical analysis, the ITP method (Interpolate Truncate and Project method) is the first root-finding algorithm that achieves the superlinear convergence of the secant method [1] while retaining the optimal [2] worst-case performance of the bisection method. [3]

  5. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    In the IEEE standard the base is binary, i.e. =, and normalization is used.The IEEE standard stores the sign, exponent, and significand in separate fields of a floating point word, each of which has a fixed width (number of bits).

  6. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    C++ does not have the keyword super that a subclass can use in Java to invoke the superclass version of a method that it wants to override. Instead, the name of the parent or base class is used followed by the scope resolution operator. For example, the following code presents two classes, the base class Rectangle, and the derived class Box.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below. Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.

  8. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON. Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]