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  2. Heap (data structure) - Wikipedia

    en.wikipedia.org/wiki/Heap_(data_structure)

    Example of a binary max-heap with node keys being integers between 1 and 100. In computer science, a heap is a tree-based data structure that satisfies the heap property: In a max heap, for any given node C, if P is the parent node of C, then the key (the value) of P is greater than or equal to the key of C.

  3. Heap - Wikipedia

    en.wikipedia.org/wiki/Heap

    Heap (data structure), a data structure commonly used to implement a priority queue; Heap (mathematics), a generalization of a group; Heap (programming) (or free store), an area of memory for dynamic memory allocation; Heapsort, a comparison-based sorting algorithm; Heap overflow, a type of buffer overflow that occurs in the heap data area

  4. Code segment - Wikipedia

    en.wikipedia.org/wiki/Code_segment

    This shows the typical layout of a simple computer's program memory with the text, various data, and stack and heap sections.. In computing, a code segment, also known as a text segment or simply as text, is a portion of an object file or the corresponding section of the program's virtual address space that contains executable instructions.

  5. Heapsort - Wikipedia

    en.wikipedia.org/wiki/Heapsort

    The heapsort algorithm can be divided into two phases: heap construction, and heap extraction. The heap is an implicit data structure which takes no space beyond the array of objects to be sorted; the array is interpreted as a complete binary tree where each array element is a node and each node's parent and child links are defined by simple arithmetic on the array indexes.

  6. Pile (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Pile_(abstract_data_type)

    In computer science, a pile is an abstract data type for storing data in a loosely ordered way. There are two different usages of the term; one refers to an ordered double-ended queue , the other to an improved heap .

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Science and technology of making measurement from photographs, e.g. automatically creating 3D models of environment. Photometry Science of measuring light in terms of human perception. Photon mapping Photorealistic rendering algorithm based on tracing rays from the camera as well as light sources, able to simulate effects such as caustics.

  8. Memory footprint - Wikipedia

    en.wikipedia.org/wiki/Memory_footprint

    During the 1990s, computer memory became cheaper and programs with larger memory footprints became commonplace. This trend has been mostly due to the widespread use of computer software, from large enterprise-wide applications that consume vast amounts of memory (such as databases), to memory intensive multimedia authoring and editing software.

  9. Chunking (computing) - Wikipedia

    en.wikipedia.org/wiki/Chunking_(computing)

    Calls are made to heap-management routines to allocate and free memory. Heap management involves some computation time and can be a performance issue. Chunking refers to strategies for improving performance by using special knowledge of a situation to aggregate related memory-allocation requests. For example, if it is known that a certain kind ...