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  2. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    On July 6, 2015, Wizards of the Coast published an Unearthed Arcana article on their website introducing a playtest version of new psionics rules for 5th Edition D&D. The article also describes a new psionic class, the Mystic, which could resemble one of several different psionic classes from past editions, depending on the player's choice of ...

  3. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Dungeons & Dragons introduced psionics as an option as far back as the Eldritch Wizardry supplement for the original Dungeons & Dragons in 1976. [1] Psionics in D&D are designed to be on-par with magic, and so cover nearly every mechanical ability that the magic system does, organized into categories (disciplines) reminiscent of the Wizard's ...

  4. Unearthed Arcana - Wikipedia

    en.wikipedia.org/wiki/Unearthed_Arcana

    Psionics and the Mystic: Mike Mearls July 6, 2015: 10 Rules for the Awakened Mystic and psionics. [44] [45] Modern Magic: Dan Helmick August 3, 2015: 9 City Domain Cleric, Ghost in the Machine Warlock (plus Arcane Gunslinger invocation), Technomancy Wizard, hacking tools and tech-inspired spells. [46] [47] Ranger: Mike Mearls September 9, 2015: 4

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  7. Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/Psionics_Handbook

    The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.

  8. Eldritch Wizardry - Wikipedia

    en.wikipedia.org/wiki/Eldritch_Wizardry

    Eldritch Wizardry introduced psionics and the druid character class. [1] The 60-page supplement added several other new concepts to the D&D game, including demons (and their lords Orcus and Demogorgon), psionics-using monsters (such as mind flayers), and artifacts (including the Rod of Seven Parts and the Axe of the Dwarvish Lords). [2]

  9. The Complete Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Psionics_Handbook

    The book contains over 150 psionic powers, and includes an entire chapter on psychic combat. [1] The book also includes psionic monsters, such as the thought eater and cerebral parasite. [1] The book has a discussion of society's reaction to psionicists, and a section describing the role of psionics in various TSR campaign settings. [1]