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  2. Object Oriented Input System - Wikipedia

    en.wikipedia.org/wiki/Object_Oriented_Input_System

    The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote. [2] OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.

  3. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    IBM sold a mouse with a pointing stick in the location where a scroll wheel is common now. A pointing stick on a mid-1990s-era Toshiba laptop. The two buttons below the keyboard act as a computer mouse: the top button is used for left-clicking while the bottom button is used for right-clicking.

  4. Menu key - Wikipedia

    en.wikipedia.org/wiki/Menu_key

    In computing, the menu key (≣ Menu), or application key, is a key with the primary function to launch a context menu with the keyboard rather than with the usual right-mouse button. [1] It was previously found on Microsoft Windows -oriented computer keyboards and was introduced at the same time as the Windows logo key .

  5. Accelerator table - Wikipedia

    en.wikipedia.org/wiki/Accelerator_table

    In Windows programming, an accelerator table allows an application to specify a list of accelerators (keyboard shortcuts) for menu items or other commands. [1] For example, Ctrl+S is often used as a shortcut to the File→Save menu item, Ctrl+O is a common shortcut to the File→Open menu item, etc.

  6. Table of keyboard shortcuts - Wikipedia

    en.wikipedia.org/wiki/Table_of_keyboard_shortcuts

    Varies with laptop / extended keyboard type; enable Mouse keys in Universal Access, then Fn+Ctrl+5 or Ctrl+5 (numeric keypad) or Function+Ctrl+I (laptop) ≣ Menu: ≣ Menu or ⇧ Shift+F10: Toggle selected state of focused checkbox, radio button, or toggle button Space: Space: Space: Space: Activate focused button, menu item etc. ↵ Enter

  7. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  8. Mouse keys - Wikipedia

    en.wikipedia.org/wiki/Mouse_keys

    Mouse keys is a feature of some graphical user interfaces that uses the keyboard (especially numeric keypad) as a pointing device (usually replacing a mouse). Its roots lie in the earliest days of visual editors when line and column navigation was controlled with arrow keys .

  9. Keyboard technology - Wikipedia

    en.wikipedia.org/wiki/Keyboard_technology

    The keyboard sends the key code to the keyboard driver running in the main computer; if the main computer is operating, it commands the light to turn on. All the other indicator lights work in a similar way. The keyboard driver also tracks the shift, alt and control state of the keyboard.