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The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density. It is divided into three categories, containing smartphones with 720p , 1080p and 1440p displays.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.
Keeping the pixel density of previous models, the iPhone X and 11 Pro introduced a 2436 × 1125 resolution for 15 cm or 5.8 inch screens, while the iPhone XS Max and 11 Pro Max introduced a 2688 × 1242 resolution for 17 cm or 6.5 inch screens (with a notch) all at an aspect ratio of roughly 13∶6 or, for marketing, 19.5∶9.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
Screen-door effects are more noticeable than LCD when up close, or on larger sizes. [53] New models are no longer produced. Colored sub-pixels may age at different rates, leading to a color shift, although some models will scan pixels to even out wear and prevent this shift. [ 54 ]
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The iPhone 11 includes a dual-lens 12 MP rear camera array. It has one ƒ/2.4 ultra-wide-angle lens with a 120° field of view and 2× optical zoom out, and one ƒ/1.8 wide-angle lens. The iPhone 11 supports 4K video at up to 60 fps and 1080p slow motion at up to 240 fps. [2]
[9] [10] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006 [11] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria [ 12 ] and Bullet , as character animation engine and physics engine ...