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In 2000, Konami bundled Gradius III and Gradius IV together for release on the PlayStation 2 video game console, as Gradius III and IV. The port is based on the arcade version and has an unlockable Extra Edit mode, which gives the player the freedom to create a weapon array from all included setups and adds the F-Option , R-Option and Reduce II ...
AVS Video Editor: Yes No No Intel / AMD compatible at 2500 MHz or higher 1 GB 1 GB Blender (VSE : Video Sequence Editor) Yes Yes Yes 2 GHz+ with SSE2 support [25] 2 GB [25] 512 MB [25]? Cinelerra: No No Yes x86-64 compatible processor 256 MB 0.25 GB Cinelerra-GG Infinity: No No Yes x86-64 compatible processor, recommended minimum: 2 GHz, 4 cores
Cloud platform with subtitle editor and workflow tools for collaborative captioning and subtitling, including making corrections to machine-generated captions. Add-ons include automatic speech recognition. Gnome Subtitles: GPL Linux Yes
The software includes modules for video editing, color correction, [51] [52] audio mixing/effects (including Fairlight), and visual effects (including Fusion). [28] It can either be used as an intermediary between other NLE software and Digital Cinema Package creation software, [53] [54] [55] or as a standalone end-to-end video editing application.
Gradius (グラディウス, Guradiusu, / ˈ ɡ r æ d. i. ə s / GRAD-ee-əss) is a series of shooter (shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
Gradius was the creation of Konami game designer Machiguchi Hiroyasu, being the first video game he publicly released. [8] Joining the company in the early 1980s originally as a programmer, Konami was trying to transition from being a producer of medal machines to a video game developer and assigned him to a small team to try and create a game that could put the company on the map. [8]