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  2. International English Language Testing System - Wikipedia

    en.wikipedia.org/wiki/International_English...

    International English Language Testing System (IELTS / ˈ aɪ. ɛ l t s /) [6] is an international standardized test of English language proficiency for non-native English language speakers. It is jointly managed by the British Council, IDP and Cambridge English, [6] and was established in 1989. IELTS is one of the major English-language tests ...

  3. Subitizing - Wikipedia

    en.wikipedia.org/wiki/Subitizing

    Dice, playing cards and other gaming devices traditionally split quantities into subitizable groups with recognizable patterns. The behavioural advantage of this grouping method has been scientifically investigated by Ciccione and Dehaene , [ 26 ] who showed that counting performances are improved if the groups share the same amount of items ...

  4. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

  5. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media refers to digital experiences that dynamically respond to user input, delivering content such as text, images, animations, video, audio, and even AI-driven interactions. Over the years, interactive media has expanded across gaming, education, social platforms, and immersive technologies like VR and AR.

  6. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  7. Match-to-sample task - Wikipedia

    en.wikipedia.org/wiki/Match-to-sample_task

    The match-to-sample task has been shown to be an effective tool to understand the impact of sleep deprivation on short-term memory. One research study [9] compared performance on a traditional sequential test battery with that on a synthetic work task requiring subjects to work concurrently on several tasks, testing subjects every three hours during 64 hrs of sleep deprivation.

  8. Cartomancy - Wikipedia

    en.wikipedia.org/wiki/Cartomancy

    (A piquet deck can be a 52-card deck with all of the 2s through the 6s removed. This leaves all of the 7s through the 10s, the face cards, and the aces.) In English-speaking countries, the most common form of cartomancy is generally tarot card reading. Tarot cards are almost exclusively used for this purpose in these places. [2]

  9. Card reading (bridge) - Wikipedia

    en.wikipedia.org/wiki/Card_reading_(Bridge)

    The technique is used by the declarer and defenders primarily to determine the probable suit distribution and honor card holdings of each unseen hand; determination of the location of specific spot-cards may be critical as well. Card reading is based on the fact that there are thirteen cards in each of four suits and thirteen cards in each of ...