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In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
Lazy loading (also known as asynchronous loading) is a technique used in computer programming, especially web design and web development, to defer initialization of an object until it is needed. It can contribute to efficiency in the program's operation if properly and appropriately used.
In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of sharing).
The raw input, the 43 characters, must be explicitly split into the 9 tokens with a given space delimiter (i.e., matching the string " "or regular expression /\s{1}/). When a token class represents more than one possible lexeme, the lexer often saves enough information to reproduce the original lexeme, so that it can be used in semantic analysis .
In software engineering, the module pattern is a design pattern used to implement the concept of software modules, defined by modular programming, in a programming language with incomplete direct support for the concept.
For instance, in a dynamic language, a variable can start as an integer. It can later be reassigned to hold a string without explicit type declarations. This feature of dynamic typing enables more fluid and less restrictive coding. Developers can focus on the logic and functionality rather than the constraints of the language.
Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in, the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.
It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...