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  2. Homework - Wikipedia

    en.wikipedia.org/wiki/Homework

    Students who are assigned homework in middle and high school score somewhat better on standardized tests, but the students who have more than 90 minutes of homework a day in middle school or more than two hours in high school score worse. [8] Low-achieving students receive more benefit from doing homework than high-achieving students. [9]

  3. How AI is affecting the way kids learn to read and write - AOL

    www.aol.com/news/ai-affecting-way-kids-learn...

    Three weeks ago, New Jersey high school English teacher Katie Thomas banned her students from typing their essays on their computers or completing their writing assignments at home.

  4. Tux Typing - Wikipedia

    en.wikipedia.org/wiki/Tux_Typing

    Tux Typing is a free and open source typing tutor created especially for children. [1] It features several different types of game play, with a variety of difficulty levels. [ 2 ] It is designed to be fun and to improve words per minute speed of typists.

  5. Kewala's Typing Adventure - Wikipedia

    en.wikipedia.org/wiki/Kewala's_Typing_Adventure

    Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney -based software company Typequick , and localised by Japan Data Pacific for the Japanese market.

  6. Mavis Beacon Teaches Typing - Wikipedia

    en.wikipedia.org/wiki/Mavis_Beacon_Teaches_Typing

    Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.

  7. Touch-type Read and Spell - Wikipedia

    en.wikipedia.org/wiki/Touch-type_Read_and_Spell

    Touch-type Read and Spell is a computer program that uses the Orton-Gillingham Method to teach phonics and typing. [1] It is a multi-sensory approach. Keyboarding lessons present words on the screen, play them aloud and provide visual cues of the intended hand movements. The program is multi-step and focuses on accuracy over speed.