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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    E is either point on the curve with a tangent at 45° to CD (dashed green). If G is the intersection of this tangent and the axis, the line passing through G and perpendicular to CD is the directrix (solid green). The focus (F) is at the intersection of the axis and a line passing through E and perpendicular to CD (dotted yellow).

  3. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are not uniquely determined by a point, so a function defined on the coordinates, say (,,), does not determine a function defined on points as with Cartesian coordinates. But a condition f ( x , y , z ) = 0 {\displaystyle f(x,y,z)=0} defined on the coordinates, as might be used to describe a curve, determines a condition ...

  4. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    In computer graphics, polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography. This is usually done with Bézier curves, which are a simple generalization of interpolation polynomials (having specified tangents as well as specified points).

  5. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    The points in the patch corresponding to the corners of the deformed unit square coincide with four of the control points. However, a Bézier surface does not generally pass through its other control points. Generally, the most common use of Bézier surfaces is as nets of bicubic patches (where m = n = 3). The geometry of a single bicubic patch ...

  6. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    Béziergon – The red béziergon passes through the blue vertices, the green points are control points that determine the shape of the connecting Bézier curves. In geometric modelling and in computer graphics, a composite Bézier curve or Bézier spline is a spline made out of Bézier curves that is at least continuous. In other words, a ...

  7. Ruled surface - Wikipedia

    en.wikipedia.org/wiki/Ruled_surface

    A surface is doubly ruled if through every one of its points there are two distinct lines that lie on the surface. The hyperbolic paraboloid and the hyperboloid of one sheet are doubly ruled surfaces. The plane is the only surface which contains at least three distinct lines through each of its points (Fuchs & Tabachnikov 2007).

  8. Variation diminishing property - Wikipedia

    en.wikipedia.org/wiki/Variation_diminishing_property

    The variation diminishing property of Bézier curves is that they are smoother than the polygon formed by their control points. If a line is drawn through the curve, the number of intersections with the curve will be less than or equal to the number of intersections with the control polygon.

  9. De Boor's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Boor's_algorithm

    In the mathematical subfield of numerical analysis, de Boor's algorithm [1] is a polynomial-time and numerically stable algorithm for evaluating spline curves in B-spline form. It is a generalization of de Casteljau's algorithm for Bézier curves. The algorithm was devised by German-American mathematician Carl R. de Boor. Simplified ...